WEB DESIGN

& CREATIVE CODE.

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JEHAD UDDIN

Personal Project

2026

A WebGL2 procedural raymarching engine rendering an overgrown Hellenic temple in real-time.

Built around mathematical signed distance fields (SDFs), custom exponentiated Gerstner wave approximations, and multi-layered noise FBM. It simulates physical light behaviorutilizing the Beer-Lambert law for depth-based color absorption, subsurface scattering at the crests, and dynamic fog-integrated reflectionsall bound to high-performance TypeScript and WebAssembly camera state to ensure fluid, zero-allocation rendering at 60 FPS.

WEBSITE UX DESIGN UI DESIGN WEB DEV

Personal Project

2026

A WebGL2 procedural raymarching engine rendering an overgrown Hellenic temple in real-time.

Built around mathematical signed distance fields (SDFs), custom exponentiated Gerstner wave approximations, and multi-layered noise FBM. It simulates physical light behaviorutilizing the Beer-Lambert law for depth-based color absorption, subsurface scattering at the crests, and dynamic fog-integrated reflectionsall bound to high-performance TypeScript and WebAssembly camera state to ensure fluid, zero-allocation rendering at 60 FPS.

WEBSITE UX DESIGN UI DESIGN WEB DEV

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Project detail image 1 by Jehad UddinProject detail image 2 by Jehad Uddin

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