WEB DESIGN
& CREATIVE CODE.
OPEN FOR SELECT PROJECTS
JEHAD UDDIN
Personal Project
2026
A WebGL2 procedural raymarching engine rendering an overgrown Hellenic temple in real-time.
Built around mathematical signed distance fields (SDFs), custom exponentiated Gerstner wave approximations, and multi-layered noise FBM. It simulates physical light behavior—utilizing the Beer-Lambert law for depth-based color absorption, subsurface scattering at the crests, and dynamic fog-integrated reflections—all bound to high-performance TypeScript and WebAssembly camera state to ensure fluid, zero-allocation rendering at 60 FPS.
WEBSITE UX DESIGN UI DESIGN WEB DEV
Personal Project
2026
A WebGL2 procedural raymarching engine rendering an overgrown Hellenic temple in real-time.
Built around mathematical signed distance fields (SDFs), custom exponentiated Gerstner wave approximations, and multi-layered noise FBM. It simulates physical light behavior—utilizing the Beer-Lambert law for depth-based color absorption, subsurface scattering at the crests, and dynamic fog-integrated reflections—all bound to high-performance TypeScript and WebAssembly camera state to ensure fluid, zero-allocation rendering at 60 FPS.
WEBSITE UX DESIGN UI DESIGN WEB DEV


