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JEHAD UDDIN

Personal Project

2026

A WebGL post-processing experiment rendering complex, interactive 3D geometry as high-density ASCII art in real time.

Built around a custom screen-space fragment shader, a pre-cached GPU glyph atlas, and direct luminance mapping to bypass expensive CPU-side layout calculations and DOM overhead. The pipeline utilizes automated mesh normalization, real-time bounding-box centering, and a zero-allocation coordinate offset system to keep multi-format assets rendering fluidly at a stable, locked 60 FPS.

WEBSITE UX DESIGN UI DESIGN WEB DEV

Personal Project

2026

A WebGL post-processing experiment rendering complex, interactive 3D geometry as high-density ASCII art in real time.

Built around a custom screen-space fragment shader, a pre-cached GPU glyph atlas, and direct luminance mapping to bypass expensive CPU-side layout calculations and DOM overhead. The pipeline utilizes automated mesh normalization, real-time bounding-box centering, and a zero-allocation coordinate offset system to keep multi-format assets rendering fluidly at a stable, locked 60 FPS.

WEBSITE UX DESIGN UI DESIGN WEB DEV

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Project detail image 1 by Jehad Uddin

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